A practical education.
A little woodland magic.

Witch PrimerA free woodland adventure

A world by Ostara.
For the curious at heart.

A field guide to becoming a witch

Small beginnings.
Curious magic.

A hat, a handful of moss, and a wood full of people who could use a little help. Every witch begins somewhere.

Witch Primer is a complete, free training adventure: eight reaches, First to Third Circle, and plenty to discover along the way.

For iPhone, iPad & Mac · Public App Store release ahead
No login. No purchases. No time limit.

An engraved concept illustration of a purple-hatted witch beneath a woodland moon.
The woodland collectionConcept illustration
A complete free adventureLearn by doing. Leave the wood a little kinder.A world by Ostara

I · Practical witchcraft

Wonder takes
a little preparation.

Know the spell. Find its ingredients. Make room to prepare it. Then decide when a little magic is worth the moss.

Help woodland neighbours, read your Grimoire and keep track of promises in your Field Journal. Lessons grow into small, self-contained stories. You can explore optional errands in your own order, and return to unfinished business after the ending.

There is real-time danger, too. A useful spell, a careful approach or a borrowed fox shape may be the wiser answer. Wayfinder offers a brief bearing; the discoveries are yours.

Hester, the woodland teacher, in a botanical-style concept portrait.
Hester · Concept illustration from the woodland collection

A first lesson, freely given

An adventure
of your own.

Begin in Foxwood at First Circle with Witch Light and Wayfinder. Hester’s lessons lead to Second Circle; Tichibah’s work in Stonefrost earns Third.

Hushpine brings this journey to a proper close. Stay for supper, revisit a favourite path or finish the promises still in your journal.

This is the whole little adventure. There is no countdown, purchase to finish it or account to create.

II · The road from Foxwood

Eight reaches.
One first journey.

A trail index, in travel order.
Take the winding path.

  1. Foxwood

    Begin with Hester. Gather ingredients, make preparations and learn what a spell asks of you.

  2. Winding

    Follow the winding path. A raven has very particular ideas about a picnic.

  3. Bracken

    Read the field notes. Curious woodland lives reward a patient observer.

  4. Briar

    Call on the neighbours. A small delivery can require an unexpected piece of witchcraft.

  5. Rime

    Visit the trading glade. Mind your provisions before the road turns cold.

  6. Stonefrost

    Find Tichibah’s shelter lesson. Put your learning to work and earn Third Circle.

  7. Howlglass

    Read the danger in the mountain pass. Good preparation matters here.

  8. Hushpine

    Bring the first journey to its close. There are letters, supper and old promises to return to.

III · Notes from the living wood

From the game itself.

Real development captures.
Appearance continues to evolve.

Witch Primer development gameplay in Bracken: the purple-hatted witch beside an open field book and a small woodland creature.
Bracken · A field study
Captured in a native review build, 22 October 2026. Review controls sit outside this displayed crop.
Witch Primer development gameplay in snowy Hushpine: woodland animals carry celebratory signs beside a closed gate.
Hushpine · A reason to celebrate
Captured in a native review build, 23 October 2026. The gate beyond remains closed.

The next page is being prepared

The wood will be waiting.

Witch Primer is being prepared for its public App Store release. It will be free. There is no public download link or announced release date yet.

Already playing a development build? Our support pages can help you look after your journey.